This is the highest settings, and it doesn't look great. The clips themselves, per se, are not the problem. They both had the same exact quality. I've tried trimming down recorded file size by decreasing bitrate to 25Mbps. A straightforward tool for capturing and sharing your wildest gaming exploits. It will require more space on the drive though before you convert it to 1080p. While it does record just fine, the quality is a bit iffy and I can't seem to change it.
. It's convenient and it just works. I'm not home so I can't verify if it's possible anymore. I really doubt this is ShadowPlay's fault. There are also general settings for tweaking your audio and webcam video capture for broadcasting, and customizing the placement of framerate counters and other items for the in-game heads-up display. Then I start recording my own gameplay and listening it back it yields muffled and distorted as well as horrible gameplay sound. It looks blurry and grainy, if you look at other League of Legends videos recorded with shadowplay the quality and color seems much better.
I'm not sure about the choppy video though for the other options. Difference 3: Local file recording: ShadowPlay demands enough space in hard drive and allows users to recompress or re-encode their recorded files as per need. Recordings will appear in a game-specific subfolder of your Videos folder by default. It seems like the quality is more geared towards streaming, which I have no intention of doing. Same issue, way worse sound quality in the replays. Overall, Shadowplay seems to be the best option. I guess I didn't word it right.
They both had the same exact quality. Hello tomshardware, i am encountering a problem with nvidia's Shadowplay game recorder. I'm not sure about the choppy video though for the other options. The built-in benchmarks were used for both games. Looking over the video, it seems like whenever the camera is moving, the video gets really choppy, but when the camera is still, everything is super smooth.
In short, everything that guy said about youtube letting you upload whatever bitrate you can is wrong. I am not asking about the editing of the video, I am asking about the quality, it seems low, but when others record with shadowplay it seems better. The nice thing about ShadowPlay is that anyone with an Nvidia card likely already has the software running on their machine. Share your gameplay on Twitch. And yes, I know ShadowPlay is meant for game recording, but still. Just found a nice article explaining the ins and outs of YouTube upload. It is modest, around 5% for some games and up to 10% on others.
Kind of a nice feature for folks who want to avoid any post-production at all. The best that software vendors can do is try to reduce loss as much as possible, but ideally without sacrificing too much video quality or too much compression capability. I'm having the problem no matter what I use to record And mine was fine months ago as well. Just as it should be, but in these recordings its complete crap. All they have to do is open up a Chrome browser and they can immediately join your session. I did a bit of YouTube searching and did come across videos that claimed to be Shadowplay recordings, and they looked great, but anything I record in WoW comes out looking very noticeably fuzzy and blurry.
Each recording feature has settings to tweak video quality, recording length, bitrate, and frame rate. Recording games using Nvidia ShadowPlay Now everything is set up, let us record a game using Nvidia ShadowPlay. You can always convert it to 1080p in your editing software. In many ways, ReLive and ShadowPlay are similar. Looking over the video, it seems like whenever the camera is moving, the video gets really choppy, but when the camera is still, everything is super smooth. Broadcast Live, meanwhile, is a way to stream your gameplay live to the world.
I would highly suggest you check out a proper video editing learning site like swap out premiere pro for whatever software you are using, cinelerra, vegas, etc Look kid, that video as a couple months back, i was a newbie at editing. I know that the drive you're recording to can often cause issues like this, but I'm not sure if it's the problem. It's an i5-4690k I don't really want to fuck around with overclocking unless I really need to for a game or something. A lot of that may be how the particular game interacts with the overlay provided by the vendor. They were succeeded by Nvidia Share but most people I know still refer to them as ShadowPlay.
I re-recorded a short clip in both 1080p at 100 bit rate, and 4k at 130 bit rate, and then stretched my video player over the WoW window and alt-tabbed between them. Regardless, ReLive and ShadowPlay are effectively identical in storage requirements. Oh yeah that worked actually, thanks. Problem solved thanks anyway for your help! Game audio is still fine but recording myself is poor. Hopefully it makes sense with my bad explanation.
I'd suggest googling for some optimal settings to use and see if it remains. Looks fine to me now. The stuttery is something I notice when I was on an i7-2600 with multiple games up before swapping to an i7-5820k. Storage Comparison - ShadowPlay vs. As always, if you found a mistake or have a good idea, just comment below or message me! I'm having some incredible quality drops uploading shadowplay to youtube, I don't get nearly as big of a loss from dxtory going from local file to youtube. Again, color rendition and sharpness are things you need to take care of in post, so it's squarely an issue with your editing. Simply learning more about video editing and direction should help make the videos live up to your expectations.