I can appreciate the effort put in, and opinionated lists like these are always bound to draw criticism, but I really can't get behind this. Roam A powerful warrior who can either rush into enemy teams or drag low-health targets towards her with her whip before tearing them down with a number of strong attacks. The goddess will need quite a bit before she is on the same level as other mages. Click on a for ability mechanics, attack and ability , hero guides, , and more Hero Role Description 1. Click on a for ability mechanics, attack and ability , hero guides, , and more Hero Role Description + 1.
Look to snowball your lead into early objectives and roams. This additionally allows her to chain stuns, suppressing high priority targets or enemies that had grouped together. Vlad hasn't performed well in solo environments since his rework. As the game progresses, Kriknak can build some tanky items in order to move from burst damage to more sustained damage over time. The current pace of the game is slanted against slow-developing marksmen, giving him a difficult hurdle to get over right out of the gate. He reminds me of a more souped up version of early day Hauntzer.
The warrior can be terrifying to lane against and is nearly immune to harassment due to his low-cooldown ultimate. A capable carry who got left behind by a meta that hates non-jungling marksmen. Her ultimate is a great suppression, completely inescapable once the enemy is affected. While capable of finding a lot of strength when playing with an organized team, Mina is less powerful when alone. A heavy hitter despite his high durability, Max can tear down enemies with his Static Shock passive. Tulen gains a lot of his power from the early game. Her damage is rather impressive as well, increasing as her health falls — often baiting enemies into believing they are winning the fight before she turns it around.
Zill shines the brightest in the jungle, his passive upping his damage when dealing with jungle monsters and his ability combo well suited to ganking. Grants Frostbite talent Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters. I do understand your points on why you guys decided to put him in Tier 2, but lol, I guess we still disagree on that. In reality that doesnt apply to the average person and thus she is rated that way. Her abilities are rather spammable, dealing quite a bit of damage on their own and slowing or stopping the affected enemies. This is especially true in a warrior-heavy meta, she a clear counter to front line brawlers.
However, in his current state, his Kleptomancy + Tailsman of Ascension build gives him basically everything he needs to snowball through a game with ease. The Joker is incredibly slippery as well, with Pick a Card, Any Card allowing him easy escape from physical enemies while Canned Laughter can help him put some distance in between himself and his enemy. Of course you'll want to watch out for certain trouble champions like Teemo, but otherwise he really has no bad match-ups. However, they're not overpowered by any means and do have their weaknesses. This is in part due to his Batarang, which deals a tremendous amount of damage when it detonates.
His shield is another big point to his power as well, allowing him extra durability whenever more enemies are near. Roam A warrior tank who is able to deal out large amounts of damage when her health is low and regenerate any health she is missing with her powerful ultimate. Roam A high range marksman who can tear enemies apart with her quick attacks, provided she can stay in a safe position to do so. Anyhow have fun ~ I'll probably make another tierlist in a few patches again. See Also: League of Legends Patch 7. Anything but mid A tank who summons lion spirits to damage any who get close and drain the life of her enemies.
While Lindis may have dethroned Zephys as undisputed best jungler in the game, he remains a strong force. This effect has a 150 second cooldown and can only be triggered twice in the same match. Lu Bu is a powerful warrior who is able to disrupt enemy teams with his control abilities, deal out large amounts of damage, and maintain a surprising amount of sustain with his ultimate. Tier 3: These champions can still do very well, but tend to need a little more snowballing to get rolling. Both Cleave and Plunder deal true damage after a single Cleave connects, ensuring depleted enemy health bars even when built tanky. While no longer the undisputed best hero in the game, Violet maintains a lot of carrying potential. His crossbow allows for incredible amounts of burst damage which can be used to either clear jungle monsters, destroy enemy structures, or take down opposing heroes very quickly.
Support A nimble support who can boost along allies with speed-enhancing shields as well as trap foes in her powerful control abilities. If this is triggered by normal attacks, the duration is extended to 3 seconds. Roam A jungling mage who is able to quicly close the distance to his targets with a powerful ultimate that renders him invincible while casting. Any reason he's not included here considering he's gotten, in my opinion, essentially nothing but buffs since zhonyas cheaper, protobelt added, direct buffs in 6. She can deal out consistent amounts of damage through her abilities, healing herself all the while.